NOTE: Mission Pack #1 (hipnotic) plays track 98 in the prerecorded demo for some reason so duplicate track02.ogg as track98.ogg to hear it. They have to start at 2 because the engine thinks track 1 is the data of the game. They need to be named track02.ogg, track03.ogg, etc. The music for at least the original game can be found here. ogg file format in a subdirectory of each folder called "music". The folders will be blue if you've done it right: You will need to drag your directories into the project and select "Create Folder References" and add them to both the Quake and QuakeTV targets. Quake for iOS also supports the dopa directory for the 2016 "fifth episode" Dimension of the Past from MachiineGames. You can grab the whole thing with expansions on GOG or individually on Steam ( Quake, XP1, XP2). You will need to provide your own copies of the id1 (Quake), hipnotic (Mission Pack #1) and rogue (Mission Pack #2) directories from an existing instalation of Quake. This commit does not need any placeholder resources as it is not an update of an existing id Software port. Second project target for tvOS that takes advantage of focus model and removes on-screen controls.EXPERIMENTAL support for tilt aiming (enable it via the pause menu).Music support for original soundtrack via ogg files.Quick save/load support per-game (Quake or expanion packs separate).Capable of launching Quake, it expansions and the new episode from MachineGames.
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